![]() ![]() Select our binary file, and click open, save and package and put it in your mods folder and you are done binary, then get back to sims 4 studio and click on "add", where it says type select "ScaleFormGFXResurce" and where it says "instance" paste this "432D1D2ADDFFC6D8" click on ok Open the file with JPEXS decompiler, if you get asked this, click "no to all"Ĭlick on shapes, and right-click on the blue texture, and click export selectionĮxport it as a png, and set the zoom to 416.5%, now you can edit it as you want but do not change the resolutionĪfter you are done editing right-click the blue texture and click on replace, browse to your texture and click open, after that click on saveĬlose the decompiler and change the extension of the file from. Now we will need an SWF decompiler, i will be using JPEXS decompiler, change the filetype from. Paste this "432D1D2ADDFFC6D8" in the "instance" form, then click on "all", select the added entry, and click on "export", export the file as a binary, the name doesn't matter So first we open sims 4 studio and create a new empty package file: In this tutorial, I will show you how to make your own loading screen for the sims 4! ![]()
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